Thursday, November 12, 2020

Take Me With You by Altebrando

 DNF @ p.181

Officially, I threw in the towel at p.181 but I skimmed to and read the end because I wanted to see if the journey was worth it. Spoiler: it wasn't. I'm actually pretty disappointed because I thought TAKE ME WITH YOU had a really interesting premise and what sold me on the book was its superficial similarities to Danny Tobey's THE GOD GAME, which was basically the YA version of a cheesy potboiler.

Basically, the premise of this book is this: four teens are summoned to a classroom under mysterious circumstances where they find a device. The device tells them that they must take it with them, trading off every 24 hours. They are not allowed to talk about the device, they can't abandon the device, and they cannot get it wet. The first one hundred or so pages are mysterious and creepy because the rules give the appearance of dramatic stakes should the rules be defied.

I guess my problem with this book is that it didn't really go anywhere. It had all these opportunities to be either a bit ridiculous but fun like THE GOD GAME or a cheesy techno-thriller like Paycheck, where even if the science doesn't make sense, you can at least tell a good and compelling story with some emotional stakes. It's never really clear why these four teens were chosen and none of them really leaped out at me, personality-wise. The ending is anticlimactic and it just seems like this book goes on for way too long with way too little payoff. Very disappointing.

Thanks to the publisher for sending me a copy in exchange for an honest review!

1 to 1.5 out of 5 stars

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